class DamTypeMeleeDK extends DKWeaponDamageType
	abstract;

defaultproperties
{
    HeadShotDamageMult=1.250000
    bIsMeleeDamage=True
    WeaponClass=Class'KFMod.KFMeleeGun'
    DeathString="%o was beat down by %k."
    FemaleSuicide="%o beat herself down."
    MaleSuicide="%o beat himself down."
    bRagdollBullet=True
    bBulletHit=True
    PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
    LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
    LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
    FlashFog=(X=600.000000)
    KDamageImpulse=2000.000000
    KDeathVel=100.000000
    KDeathUpKick=25.000000
    VehicleDamageScaling=0.600000
	 
	ArmorPierceAbility = 0.65
}
